Deckbuilding Environment¶
gwent.rl.pettingzoo_deckbuilding exposes an opt-in meta environment that lets
each agent decide whether to play a baseline deck or draft a deck before the
match starts.
The meta environment is still a two-agent AEC environment with player_0 and
player_1.
Constructor¶
raw_env(
*,
baseline_decks=None,
seed=0,
first_player=0,
strict_effects=True,
catalog_version=STANDALONE_VERSION,
render_mode=None,
)
baseline_decks is the meta-environment equivalent of the match wrapper's
decks argument. reset(options=...) can override baseline_decks,
first_player, and strict_effects.
Stages¶
Each builder moves through these stages:
| Stage | Meaning |
|---|---|
choice |
Choose baseline deck or start building. |
leader |
Pick a leader card. |
stratagem |
Pick a stratagem. |
cards |
Add deck cards or finish when the draft validates. |
done |
This builder has selected a valid deck. |
match |
Both decks are ready and the inner match environment is active. |
player_0 builds or chooses first, then player_1. After both decks are
selected, the wrapper starts an inner GwentPettingZooEnv with those decks.
Spaces¶
The meta action space is padded to cover both deckbuilding actions and match
actions. During the match phase, ids 0..348 retain their match meanings and
all deckbuilding-only action ids are masked off.
Generated references:
Diagnostics¶
The raw environment exposes trainer and test diagnostics:
deckbuilding_action_space_size: full padded action-space size.selected_decks: the selected or built decks, orNonebefore selection.drafts: the currentDeckDraftobjects.action_metadata(): static metadata for trainer-side action embeddings.core_state: the inner match core state once the match has started.
Rewards¶
Deckbuilding steps have zero rewards. Once the match starts, rewards and terminations are copied from the inner match environment.